The Reactor fuel status can be acquired through the Reactor:GetFuel() method with a microcontroller. If the temperature exceeds 1200 F, a meltdown will occur. If the temperature is above 400, it will begin to turn water into steam (rate dependent on temperature). Up to 4 pieces of uranium can be inserted into the reactor as fuel. ""Generates steam using water and heat from radiation. The meltdown will cause an explosion that can destroy your base or ship. A warning alarm will issue at ~1100 degrees but 1200 is when you'll meet the inevitable. It may appear to be an easy and safe method of power generation, but always proceed with caution! A meltdown will occur if the reactor isn't monitored properly. No need for cooling/heating systems as the reactor has it's own temperature adjusting system. Control rods become less efficient when the temperatures are higher. Inserting the rods will make the reactor cool down, preferably at setting 3. It can be controlled by having a button on each one or having a temperature sensor connected to the reactor. To control the control rods, which will make the reaction heat up, you'll need to use 2 polysilicon with one having mode 0 and the other having mode 1. This dispense either uranium or nuclear waste, depending on the fuel rod's time in the reactor before ejection. To remove a fuel rod from the reactor, place a polysilicon set to flip-flop mode and trigger it. The reactor itself does not give off radiation even with the fuel so there's no worries in that. For maximum steam output, it must have 4 pieces of uranium inside. The reactor can be automatically refueled using microcontrollers or delay wires, some example microcontroller refuelling code can be found here.
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