The goal is to turn the wheels in order to align all three obsidian symbols with the small, golden symbol near center of the dial. Each wheel has a symbol made of raised gold and obsidian on one segment. The crank with the JAGUAR HEAD moves the inner and middle wheels simultaneously. The large, outer wheel is controlled by the handle with the STONE HEADDRESS on top. But here's a full explanation of how it works, in case you've already moved the wheels without looking at the walkthrough.įirst, notice how the calendar is constructed of three concentric wheels. Here you only need to turn one handle in one direction to solve it. Well, actually it is a bit more complicated in the other versions of the game. This puzzle looks much more complicated than it is. With both artifacts in place, the dials will move freely. Now move to the headless, carved jaguar at the center of the dial and press Interact to place the JAGUAR HEAD on top of the crank where it belongs. Stand near the small, dark hole in the outer ring of the calendar dial and press Interact to place the STONE HEADDRESS, causing a handle to rise up from the dial. Refer to the walkthrough for THE UNNAMED DAYS if you need help obtaining the artifact. ![]() Turn right there (the left path leads back to the start of the level) and continue to the JAGUAR TEMPLE. Continue along the road to the next fork. When you come through the tunnel with the stone ramp, turn right. Continue along the road, staying to the left at the first fork. To get there from the CALENDAR, first climb down to the road, get on the motorcycle and drive back through the BALL COURT and out the other side. NOTE: If you're missing the JAGUAR HEAD artifact, you must return to the JAGUAR TEMPLE to get it. Now should you have all you need to solve the calendar puzzle. SOLVING THE MAYAN CALENDAR PUZZLE: First, go to the small pedestal to the left of the calendar and pick up a second artifact, the STONE HEADDRESS. LEVEL 4: SOUTHERN MEXICO – PART 2: XIBALBA (For Windows PC, PlayStation 3, Xbox 360, Nintendo Wii and DS - click here) And I don’t mean in the Mommy Angelina Jolie sense either.STELLA'S TOMB RAIDER UNDERWORLD WALKTHROUGH - For PlayStation 2 Only In Shadow she was more like your mom, except she occasionally shot people. Less quippy than the ‘90s, but in these days of Whedonisation, I won’t complain about a straight-laced character. Rise was the perfect evolution of this, taking her character and making it braver and more resolute. In Tomb Raider (2013), it made sense, as she was a young girl coming to terms with everything happening to her and hardened as the game went on. Underworld is by far the most action-packed Tomb Raider game, and while I broadly agree with the criticism that it went too far at times, Lara was more withdrawn than she should have been in the Survivor Trilogy. But I’ve talked before about the need to take gameplay inspiration from Legend, AKA the best Tomb Raider, but Embracer Group can’t forget Underworld like everyone else has. I think it will be a direct sequel to Shadow but with characters from Underworld (and Legend and Anniversary). I’m done speculating on how it works really. They both ended their respective eras, and on one hand Lara is older in Underworld, so following that would make more sense, but Shadow is the most recent, so following on directly is also an option. ![]() Underworld’s story doesn’t line up with Shadow’s. A new game that’s somehow a sequel to two previous and largely unrelated games from different times in a character’s life? That’s more complicated, and after four years of radio silence, nobody is getting the benefit of my doubt. Embracer now owns Tomb Raider across the board, but there’s always a chance of legal shenanigans and hold ups when it comes to dipping back into the game’s past. Square Enix has never quite displayed affection to its Western IP, so it might be a move that works out for everyone, but it does raise some issues. More to the point perhaps, Square Enix let Tomb Raider (and Deus Ex, and Thief, and several other iconic properties) go to Embracer Group for relative pennies. We here at TheGamer held a Tomb Raider Week packed with exclusive interviews on the series. Of course, that’s not the only thing to have happened to Tomb Raider in that time. As this ending is non-canon, it doesn’t need to be used going forward, but it does help tie things together. This ending exists on the shipped disks, but was removed in a day one patch, meaning it’s not quite official but was very easy for fans to access. In an alternative ending for Shadow, Lara receives a postcard from Natla - a central figure in the previous trilogy. How does this all line up with the classic Tomb Raider of old? Well, answers on a postcard - literally.
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